package test04;

import java.util.Random;

public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face;//长相是随机的

    String[]boyfaces={"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    String[]girlfaces={"美奂绝伦","沉鱼落雁","婷婷玉立","身材姣好","相貌平平","相貌简陋","惨不忍睹"};

    //attack 攻击描述;
    String[]attacks_desc ={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };
    //injured 受伤描述;
    String[]injureds_desc ={
            "结果%s退了半步，毫发无损。",
            "结果给%s造成了一处淤伤。",
            "结果一击命中，%s痛得弯下腰。",
            "结果%s痛苦地闷哼了一声，显然受了点内伤。",
            "结果%s摇摇晃晃，一跤摔倒在地。",
            "结果%s脸色一下变得惨白，连退了好几步。",
            "结果[轰]的一声，%s口中先学狂喷而出。",
            "结果%s一声惨叫，像摊软泥般塌了下去。"
    };

    public Role() {
    }

    public Role(String name, int blood,char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        //随机长相
        setFace(gender);
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        Random r = new Random();
        //长相是随机的
        if (gender == '男'){
            //从boyfaces里面随机长相
            int index = r.nextInt(boyfaces.length);
            this.face = boyfaces[index];
        }else if (gender == '女'){
            //从girlfaces里面随机长相
            int index = r.nextInt(girlfaces.length);
            this.face = girlfaces[index];
        }else{
            this.face = "面目狰狞";
        }
        this.face = face;
    }




    public String getName() {
        return name;
    }


    public void setName(String name) {
        this.name = name;
    }


    public int getBlood() {
        return blood;
    }


    public void setBlood(int blood) {
        this.blood = blood;
    }
    //定义一个方法用于攻击别人
    //思考：谁攻击谁？
    //Role r1 = new Role();
    //Role r2 = new Role();
    //r1.攻击(r2);
    //方法的调用者去攻击参数
    public void attack(Role role){
        Random r = new Random();
        int index = r.nextInt(attacks_desc.length);
        String kungFu = attacks_desc[index];
        //输出一个攻击的效果
        System.out.printf(kungFu,this.getName(),role.getName());
        System.out.println();
        //计算造成的伤害1~20
         int hurt = r.nextInt(20)+1;

        //剩余血量
        int remainBlood = role.getBlood() -hurt;
        //对剩余血量做一个验证，如果为负数了，就修改为0
        remainBlood = remainBlood<0?0:remainBlood;
        //修改一下挨揍人的血量
        role.setBlood(remainBlood);
        //受伤的描述
        //血量>90 0索引的描述
        //80~90  1索引的描述
        //70~80  2索引的描述
        //60~70  3索引的描述
        //40-60  4索引的描述
        //20~40  5索引的描述
        //10~20  6索引的描述
        //小于10的  7索引的描述
        if (remainBlood>90){
            System.out.printf(injureds_desc[0],role.getName());
        }else if (remainBlood>80){
            System.out.printf(injureds_desc[1],role.getName());
        }else if (remainBlood>70){
            System.out.printf(injureds_desc[2],role.getName());
        }else if (remainBlood>60){
            System.out.printf(injureds_desc[3],role.getName());
        }else if (remainBlood>40){
            System.out.printf(injureds_desc[4],role.getName());
        }else if (remainBlood>20){
            System.out.printf(injureds_desc[5],role.getName());
        }else if (remainBlood>10){
            System.out.printf(injureds_desc[6],role.getName());
        }else {
            System.out.printf(injureds_desc[7],role.getName());
        }
        System.out.println();
    }
    public void showRoleInfo(){
        System.out.println("姓名为:"+getName());
        System.out.println("血量为:"+getBlood());
        System.out.println("性别为:"+getGender());
        System.out.println("长相为:"+getFace());
    }
}
